![]() Most shaders are simple on/off, but some of the more demanding shaders have intermediate steps. At the right most position, all enabled shaders will be shown at maximum quality. The Performance vs Quality slider in the View > Rendering Options dialog provides basic control. Old hard-coded shaders like the chrome shader or the random trees in the scenery were converted to the new system. FlightGear 2.0 added the ability to program shaders and effects more easily (without modifying the core code) and use them for terrain and model materials. įlightGear supports shaders since the switch from PLIB to OSG (FlightGear 1.9.0). That's why the option is there, so the userĬan experiment with their own system. That more modern Intel GPUs performs much better with the "Use The performance gains are highly variable though, i.e. Higher-end GPUs like desktop discrete cards. This may translate to a performance gain in If you do check the "Use Shaders" checkbox, FG will then try to use Performance gain in old/low-power GPUs like Intel integrated cards. ![]() If you don't check the "Use Shaders" checkbox, FG will try to use theįixed pipeline for everything that doesn't require shaders (basicallyĮverything except clouds and trees). Shaders in FlightGear Note for Power Users and Developers.Ĭompositor rendering settings rework on 'next' branch or nightly builds (2020.4) as at July 2021: ![]()
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